Now that we no longer have to bother getting a suitable unit to construct something for us, I don't really see the point in asking me to manually place these buildings either. DoW 2 did not have any branches or different options for in which order you unlocked things though, which I missed, but on a high level it played much like a streamlined version of CoH. Your units and unlocks were also divided into tiers of sorts and you had to spend some time and resources to unlock them, also comparable with the CoH series. Progression and unlocking things during a game was mostly the same as in CoH as well (though brits and PE made things a bit assymetric). This is where your units came from and where you could retreat and reinforce them in between the combat. Specifically you had a protected corner of the map where your headquarters was, just like in CoH. I've gathered that I'm probably in the minority, but I always thought the solution Relic used for DoW 2 was absolutely fine. What about 'base building' is appealing or interesting to you guys, in general? Why do we like and need to have 'base building' in CoH 3?
So I'm throwing out these two questions and I'm curious to see what others think about it: This was a very welcome change in my opinion, but it also got me thinking about "Base Building" in general. I noticed that you no longer need a unit to construct something in your base - the headquarters now takes care of this itself and a little symbolic squad sets up the building for you.